Posts Tagged ‘X-COM: UFO Defense’
Xenonauts Hands-On Beta ImpressionsBy Adam Solo on June 17th, 2013 at 12:33 pmI played for about 10 hours of Xenonauts Beta. In that time I progressed for about one month and a half, in-game time. I did plenty of missions, between UFO interceptions and crash site engagements. Here''s my impressions. Category: Game First Impressions, Game Previews 18 comments |
Full Control Announces a “Fresh” but “True” Jagged AllianceBy Adam Solo on April 11th, 2013 at 7:38 amIndie studio Full Control announced a licensing deal with bitComposer Games to develop and publish a new "multiplatform title in the Jagged Alliance franchise". Category: News & Announcements |
X-COM vs XCOM: The Learner Meets the Master and HeroBy Adam Solo on April 3rd, 2013 at 5:25 amJulian Gollop and Jake Solomon exchange opinions about X-COM: UFO Defense and XCOM: Enemy Unknown in a friendly and relaxed way. Category: Videos |
Julian Gollop’s X-COM: UFO Defense Postmortem at GDCBy Adam Solo on March 29th, 2013 at 5:55 amYesterday, Julian Gollop gave a talk at GDC about X-COM: UFO Defense, where he talks about what went wrong and what went right about X-COM's development. |
XCOM: Enemy Unknown Video – The Love for X-COMBy Adam Solo on May 1st, 2012 at 9:18 amJake Solomn talks about where did he started from to make XCOM: Enemy Unknown, and what excites him about the new game. Category: Videos |
XCOM: Enemy Unknown vs Xenonauts – The Debate StartsBy Adam Solo on January 21st, 2012 at 4:11 amOn one side there's X-COM inspired Xenonauts,produced by Goldhawk Interactive. On the other side there's Take-Two/2K/Firaxis' XCOM: Enemy Unknown. Who wins? We'll see this fall 2012. |