Posts Tagged ‘technology’
Making a Space 4X Game: TechnologyBy dayrinni on June 28th, 2013 at 10:45 amFor this article I'm going to discuss technology in the game. On my previous article, A Living Galaxy, technology became a hot topic in the comment section so it only makes sense I write about it next. Category: Game Design, Ideas & Concepts 38 comments |
What are 4X Games: a Definition and links to GamesBy Adam Solo on August 4th, 2009 at 2:54 amAlthough many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it. Category: Ideas & Concepts |
Innovative Tech Trees in Space Strategy GamesBy Adam Solo on July 19th, 2009 at 12:19 amThe ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects. |