Posts Tagged ‘research’
Making a Space 4X Game: TechnologyBy dayrinni on June 28th, 2013 at 10:45 amFor this article I'm going to discuss technology in the game. On my previous article, A Living Galaxy, technology became a hot topic in the comment section so it only makes sense I write about it next. Category: Game Design, Ideas & Concepts 38 comments |
Colonia: A Single Star System Space 4X/RTS [Kickstarter]By Adam Solo on December 6th, 2012 at 11:44 amRichard Orr is on Kickstarter for Colonia, a real-time space 4X game set in a single star system worth of planets and moons. |
Stellar Indie Venture: GalaxialBy Adam Solo on May 4th, 2012 at 10:59 amStuart Morgan and his game Galaxial take the central stage at Space Sector. |
UFO Online: Tactical 3D MMO for Your BrowserBy Adam Solo on December 19th, 2011 at 11:20 amUFO Online is a new sci-fi browser-based MMO developed by Gamigo, that is obviously inspired in the turn-based tactics X-COM series (UFO: Enemy Unknown, X-COM Terror from the Deep among other titles). Category: Game Previews |
What Makes A Good Game – ProgressionBy dayrinni on November 2nd, 2011 at 10:33 amI'd like to talk about about Progression in games. Progression is having goals and how the player achieves them. What is their purpose(s) in the game? How do they fulfill their purpose(s)? |
Beyond Beyaan: Indie 4X Space Strategy Game Inspired by Master of OrionBy Adam Solo on September 1st, 2011 at 2:38 amBeyond Beyaan is an indie 4x space strategy game currently being developed by Brent Patterson. It is heavily inspired by the 4x classic Master of Orion series. |
Space Pirates and Zombies (SPAZ) BETA Review (version 0.9.0005)By Kyle Rees on May 29th, 2011 at 1:53 amI would recommend this game to fans of the genre. While I have personally made comparisons to Star Control II, SPAZ has certainly earned its own place among this type of games. Category: Game Reviews |
Space Pirates and Zombies: Beta ReleasedBy Adam Solo on May 12th, 2011 at 3:45 pmSpace Pirates and Zombies is a space combat game developed by MinMax Games. The game tagline is “Build and manage… Read the rest Category: News & Announcements |
Interview with Horizon Designer and Producer Raffi ParsekhianBy Adam Solo on August 28th, 2010 at 1:47 pmI asked Raffi for an Horizon interview for SpaceSector.com, which he kindly accepted. Here is the interview. Enjoy! Category: Interviews |
Distant Worlds: 4x RTS Space Strategy Game ReleasedBy Adam Solo on March 26th, 2010 at 6:10 pmDistant Worlds, a 4x RTS space strategy game developed by CodeForce and published by Matrix Games has been released yesterday: 25th of March 2010. Category: News & Announcements |
Sid Meier’s Civilization V PreviewBy Adam Solo on March 12th, 2010 at 7:00 pmThe Civilization series is probably one of the best that PC Gaming has ever known. When I read the Firaxis announcement that they were developing Civilization 5 my heart started to beat faster and my emotions started to rise just to think how wonderful it will be to explore the Civilization world once again. |
What makes a good 4x space game economy model?By Adam Solo on November 29th, 2009 at 9:03 pmSome may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal? |
What are 4X Games: a Definition and links to GamesBy Adam Solo on August 4th, 2009 at 2:54 amAlthough many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it. Category: Ideas & Concepts |
Innovative Tech Trees in Space Strategy GamesBy Adam Solo on July 19th, 2009 at 12:19 amThe ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects. |