Posts Tagged ‘interview’

Interview with Brain and Nerd on Predestination [Kickstarter]

Interview with Brain and Nerd on Predestination [Kickstarter]

By on December 25th, 2012 at 6:21 pm
If you missed this space 4X project, here's a chance to know about it on an interview we did with Brain and Nerd CEO, Brendan Drain.
Interview with Iceberg Interactive on StarDrive, Steam, DRM, Consoles and more

Interview with Iceberg Interactive on StarDrive, Steam, DRM, Consoles and more

By on December 18th, 2012 at 12:04 pm
I sit down with Erik Schreuder, Iceberg Interactive's CEO, for a chat about StarDrive, Steam, DRM and more.
Interview with Daniel DiCicco on StarDrive, Kickstarter and Indie Game Development

Interview with Daniel DiCicco on StarDrive, Kickstarter and Indie Game Development

By on November 23rd, 2012 at 5:04 pm
Daniel DiCicco talks about StarDrive, the Kickstarter process and gives some tips to people who are thinking in developing their own game.
Interview with IdeaLcenter on M.O.R.E. [Kickstarter]

Interview with IdeaLcenter on M.O.R.E. [Kickstarter]

By on October 24th, 2012 at 10:16 am
The turn-based space 4X game project M.O.R.E. (Military, Organization, Research, Economy) is currently on Kickstarter with 4 days to go. Here's an interview with the lead designer Marcin Bednarski.
Interview with Paradox Dev Studio on Europa Universalis IV

Interview with Paradox Dev Studio on Europa Universalis IV

By on October 1st, 2012 at 9:41 am
We asked the readers to help us assemble a bunch of questions that they would like to see answered by the EU4 devs about this new installment. Here's what the devs had to say.
Interview: Round 2 with Novacore on Legends of Pegasus

Interview: Round 2 with Novacore on Legends of Pegasus

By on August 8th, 2012 at 11:02 am
We did another round of questions to the Novacore Studios' guys on their space 4X game Legends of Pegasus.
Interview with Logic Factory on Ascendancy and Beyond

Interview with Logic Factory on Ascendancy and Beyond

By on April 27th, 2012 at 8:15 am
I had a chance to interview the mysterious and legendary Ascendancy developers, I jumped on the chance.
Interview with Camel 101 on Gemini Wars

Interview with Camel 101 on Gemini Wars

By on April 20th, 2012 at 12:04 pm
Ricardo Cesteiro, Co-Owner & Producer at Camel 101 kindly agreed to reveal a bit more on Gemini Wars.
Interview with Amplitude Studios on Endless Space

Interview with Amplitude Studios on Endless Space

By on March 26th, 2012 at 6:07 am
Endless Space is an exciting new 4X space game that seems to have it all to succeed. Here is an interview we did with Romain de Waubert, Creative Director of Endless Space.
Interview with Bohemia Interactive on Carrier Command: Gaea Mission

Interview with Bohemia Interactive on Carrier Command: Gaea Mission

By on February 17th, 2012 at 1:34 pm
Carrier Command: Gaea Mission is a new sci-fi action game that also offers some strategic elements on its gameplay. This is an interview we did with Jan Kunt, Carrier Command's Executive Producer.
Interview with Novacore Studios on Legends of Pegasus

Interview with Novacore Studios on Legends of Pegasus

By on February 7th, 2012 at 11:13 am
I got in touch with the developers at Novacore Studios in order to know more about their upcoming 4X space title Legends of Pegasus. Here is what Andre Overhagen (Novacore's CEO) had to say about their game.
The State and Future of Strategy Gaming – Sid Meier’s Vision

The State and Future of Strategy Gaming – Sid Meier’s Vision

By on February 1st, 2012 at 4:23 am
An interview with Sid Meier to talk about the current state of the strategy gaming genre and hear Sid's prospects for the future.
More Details on Sins of a Solar Empire Rebellion

More Details on Sins of a Solar Empire Rebellion

By on January 25th, 2012 at 3:25 pm
GameSpy has just published an interview with Stardock's staff about Rebellion, the new, and highly anticipated Sins of a Solar Empire stand-alone expansion pack.
Sid Meier’s Role and Take on XCOM: Enemy Unknown

Sid Meier’s Role and Take on XCOM: Enemy Unknown

By on January 24th, 2012 at 6:25 am
Game Informer got the chance to have a chat with Sid Meier about X-COM: Enemy Unknown.
Sword of the Stars 2: Q&A with Chris Stewart

Sword of the Stars 2: Q&A with Chris Stewart

By on September 7th, 2011 at 3:55 pm
SpaceSector did an interview with Chris Stewart (Producer and Designer of Sword of the Stars 2) in order to anticipate some of SotS2's new features. I think it came out great, revealing a lot on what to expect from SotS2. Hope you agree. Enjoy!
Sword of the Stars 2: Lords of Winter Q&A – Gamespot Interview

Sword of the Stars 2: Lords of Winter Q&A – Gamespot Interview

By on April 1st, 2011 at 11:40 pm
Gamespot.com has made an interview with Martin Cirulis, CEO and lead designer at Kerberos Productions, about Sword of the Stars 2.
Sword of the Stars 2: New Video Interview With Lead Designer / CEO Martin Cirulis at GDC

Sword of the Stars 2: New Video Interview With Lead Designer / CEO Martin Cirulis at GDC

By on March 8th, 2011 at 8:38 pm
Paradox Interactive and Kerberos Studios were at GDC 2011 unravelling more mysteries about the Sword of the Stars 2 universe.