Posts Tagged ‘game development’
Making a Space 4X Game: TechnologyBy dayrinni on June 28th, 2013 at 10:45 amFor this article I'm going to discuss technology in the game. On my previous article, A Living Galaxy, technology became a hot topic in the comment section so it only makes sense I write about it next. Category: Game Design, Ideas & Concepts 38 comments |
Making a Space 4X Game: A Living GalaxyBy dayrinni on May 3rd, 2013 at 9:43 amI'm going to start writing about the systems in the game now. This will be a series of many articles. We start with my vision of what makes a galaxy feel alive and full of discovery. |
Making a Space 4X Game: ModdingBy dayrinni on March 15th, 2013 at 3:44 pmFor my next article I'm going to explain how I implemented modding. Please be aware that this is a more technically focused article. |
Making a Space 4X Game: Empires and RacesBy dayrinni on February 12th, 2013 at 10:28 amFor my third article I'm going to write about how I design empires/races for games. |
Making a Space 4X Game: An Overview on Graphics LibrariesBy dayrinni on January 9th, 2013 at 2:50 pmThis article gives a brief overview on some of the Graphic and GUI libraries that I know and have used before to develop my games. |
Making a Space 4X Game: Setting the StageBy dayrinni on December 7th, 2012 at 1:10 pmI thought it'd be fun to see what goes on behind the scenes and some of the obstacles that I have encountered while making my 4X Game, whose name will remain hidden for now! |
Game Jobs Recruiting – New SpaceSector.com ForumBy Adam Solo on May 9th, 2011 at 9:53 amLately, I’ve been in touch with many fellow Sci-fi gamers that are launching their own sci-fi game projects right now. Some of them have… Read the rest |