Posts Tagged ‘dayrinni’
Making a Space 4X Game: TechnologyBy dayrinni on June 28th, 2013 at 10:45 amFor this article I'm going to discuss technology in the game. On my previous article, A Living Galaxy, technology became a hot topic in the comment section so it only makes sense I write about it next. Category: Game Design, Ideas & Concepts 38 comments |
What Makes A Good Game – ChallengeBy dayrinni on February 19th, 2012 at 10:53 amI want to take the time to talk about challenge in games, which I feel is a vital part of the core of a good game. |
What Makes A Good Game – User InterfaceBy dayrinni on December 21st, 2011 at 7:29 amIt goes without saying that User Interfaces(UI) are extremely important to any program. This article will talk about some basic concepts and thoughts about building good User Interfaces. |
What Makes A Good Game – StoryBy dayrinni on November 28th, 2011 at 10:08 amA story in a game is an important tool for the developer. It gives the developer the means to create emotion, a way to share the lore of their game universe and a way to present a point. |
What Makes A Good Game – ProgressionBy dayrinni on November 2nd, 2011 at 10:33 amI'd like to talk about about Progression in games. Progression is having goals and how the player achieves them. What is their purpose(s) in the game? How do they fulfill their purpose(s)? |
What Makes A Good Game – ImmersionBy dayrinni on October 17th, 2011 at 12:29 pmImmersion is essentially making the player believe they are where (or what) the game says they are. In 4X games, the player is really the Supreme Ruler of their Empire (or whatever role the story line says they should be). |