Archive for the ‘Ideas & Concepts’ Category
What Makes A Good Game – ImmersionBy dayrinni on October 17th, 2011 at 12:29 pmImmersion is essentially making the player believe they are where (or what) the game says they are. In 4X games, the player is really the Supreme Ruler of their Empire (or whatever role the story line says they should be). Category: Game Design, Ideas & Concepts 17 comments |
OggBoard: The Next Generation in Board GamingBy Adam Solo on August 29th, 2011 at 12:42 amOggBoard intends to combine augmented reality technology with board gaming and the interactivity of computer and console gaming with the objective to create a "kind of" holographic board gaming experience. |
The Best Battles from Battlestar GalacticaBy Matthew Kiddman on August 12th, 2011 at 6:27 pmWhether you're a casual fan or a hardcore Galactica Geek, there are battles that we all have in our video collections. Here are five of the very best battles the show has ever featured... Category: Ideas & Concepts |
Real-time Strategy (RTS) vs Turn-based Strategy (TBS). Who wins?By Adam Solo on August 16th, 2010 at 10:18 pmIn what respects to space strategy games there is one gameplay element that mostly decides the style of the game, its pace mechanic:… Read the rest |
What makes a good 4x space game economy model?By Adam Solo on November 29th, 2009 at 9:03 pmSome may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal? |
Can MMO games be the future of 4x space strategy?By Adam Solo on October 12th, 2009 at 1:06 amNormally when we think of a typical space strategy game we imagine it to be PC turn-based single player, especially if we’re talking about 4x games. Will Massively Multiplayer games change all that? Category: Ideas & Concepts |
A New Way to Explore PlanetsBy Adam Solo on August 22nd, 2009 at 1:38 pmWhen reaching a planet, what its normally presented? Some characteristics presented not very well detailed. Normally colonization is made instantly and all that can be done is start building facilities. I think more could be done to give the planets more protagonism and enhance the exploration excitement. Let us re-think the concept. |
What are 4X Games: a Definition and links to GamesBy Adam Solo on August 4th, 2009 at 2:54 amAlthough many Gamers are already familiarized with the term “4x” I decided to create an article in order to help introduce the concept for the so many that don’t know yet what it stands for, and also to clarify a bit the concept for the so many also that think they know what it stands for but are not completely sure about it. Category: Ideas & Concepts |
Less Spaceships with more Personality is more FunBy Adam Solo on July 23rd, 2009 at 3:17 pmWhen it comes to Space Games, Spaceships take the central stage. They are the backbone of any space faring civilization wordy of that name. In the future I think space strategy games should pay more attention to their spaceships design concept. |
Innovative Tech Trees in Space Strategy GamesBy Adam Solo on July 19th, 2009 at 12:19 amThe ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects. |
Space Strategy Games: What’s next?By Adam Solo on July 9th, 2009 at 2:00 amSince the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility. Category: Ideas & Concepts |