Author Archive
Less Spaceships with more Personality is more FunBy Adam Solo on July 23rd, 2009 at 3:17 pmWhen it comes to Space Games, Spaceships take the central stage. They are the backbone of any space faring civilization wordy of that name. In the future I think space strategy games should pay more attention to their spaceships design concept. Category: Game Design, Ideas & Concepts 11 comments |
Innovative Tech Trees in Space Strategy GamesBy Adam Solo on July 19th, 2009 at 12:19 amThe ability to research new technologies was and always will be a central aspect of any space strategy game. Much of the fun in this type of games comes from witnessing the evolution of a society in the long run on all its different aspects. |
Space Strategy Games: What’s next?By Adam Solo on July 9th, 2009 at 2:00 amSince the beginning that humans face the stars ask themselves what’s out there and how wonderful and exciting it would be to discover new places and meet new races. This profound sense of wonder and insatiable curiosity drives many of us to fantasize that possibility. Category: Ideas & Concepts |