Hello everyone,
We're finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete.
It's been more than five years working on ISG. We came a very long way since we first announced the game back in October 2016 (around 2 years ago).
This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release.
There is a lot of new stuff since Pre-Alpha 10. Pre-Alpha 11 was a consolidation build where all the gameplay was added and playtested with the support of the community. If you're interested to know the full history of changes since Pre-Alpha 10 please check this release note.
We are very pleased with the feedback we received from you. This Alpha is the result of all our collaboration and hard work since the days of Pre-Alpha 2 (for the VIPs) and Pre-Alpha 7 (for everyone).
But we're not there yet. Closed-beta will start soon, and we'll be improving and polishing the game, adding content and all the remaining art for the release in Q2 2019.
Compatibility: Saved games from previous versions may work in this new version but we strongly advice that you start new games to benefit from the new changes and bug fixes fully.
Pricing & Availability
Interstellar Space: Genesis is available for pre-orders with instant access via Humble Store widget from November 29 through December 16 for $24.95 USD. Pre-orders will close after that, and will soon be followed by the official Closed Beta.
The Steam store page is available, and the game is available for wishlisting there. Interstellar Space: Genesis will be released on Q2 2019.
Pre-Order URL (Humble Store widget, from November 29th through December 16th):
https://www.interstellarspacegame.com/buy-now
Steam URL (available for wishlisting)
https://store.steampowered.com/app/984680/Interstellar_Space_Genesis
For more information about pre-orders, Steam, DRM-free, and more, please check the game’s FAQ.
Thanks!
Adam Solo & MalRey
Praxis Games
Interstellar Space: Genesis is a new turn-based space 4X strategy game currently under development by Praxis Games. The game is currently at Pre-Alpha and pre-orders with instant access are open! Feel welcome to open threads and discuss any topic you’d like in the game forums.
We’re making the most complete and comprehensive Turn Based Space 4X ever developed, and we count with your support to make it happen! So, please tell your friends about ISG, people who loved Master of Orion but also space 4X games or strategy games in general. Pre-order and play ISG today, and soon you will Discover the Unknown. Thanks!
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Alpha (Release Note)
NEW
- N/A
BALANCE
- Asteroid Archeology space culture perk now grants +10RP per asteroid exploitation site instead of previous +5RP.
- Cosmic Wisdom space culture perk (that grants extra speed to remote exploration) moved from Knowledge level 3 to level 2.
- Theory of Everything space culture perk (that grants 2 random techs) moved from Knowledge level 5 to level 3.
- Universal Academy space culture perk now grants +50RP flat instead of previous +30RP.
- Med-Bay facility now costs more to build (double production required) and grants +20% morale bonus instead of previous +25%.
GAMEPLAY
- Leaders "Request Defense" desire now requests less ships than before (leaders were requesting too many ships to defend their colonies).
- Master Geologists space culture perk now also grants +30BC per colony you have on an Uplifted world (Ecological level 3).
- Xenoresearchers Knowledge space culture perk (bonus to RPs per alien POP in empire) moved from level 2 to level 5.
GRAPHICS
- N/A
PERFORMANCE
- Faster rendering of the supply range and borders layers.
AI
- AI is more aggressive now, especially in the harder difficulty levels.
- The AI now builds less frigate ships than before. Builds more destroyers and higher class ships.
UI
- New tooltip in the Galactic Council now shows the votes breakdown for each empire between number of POPs, number of strategic resources, wonders built and artifacts found).
- All weapons descriptions in the ship design screen were revised. The description has a "flavor text" first (in white) and then any special weapon bonuses or penalties follow in orange.
- Tooltips added for the weapon descriptions in the ship design in both the "weapon name" and "weapon image" areas.
- Targeting Algorithms tech tooltips were reworded to indicate the bonuses are replaced and are not cumulative.
AUDIO
- Research breakthrough music removed. Now the game keeps playing the main music when a tech breakthrough is made.
BUGS
- Fixed an issue where travel speed more than 10 (like "10.5") would wrap the text and only show "10." in the fleet panel.
- Fixed an issue with the engines (they were too big) of the "Condor" ship found in ruins, causing the ship's texture to become blue.
- Fixed a typo in the weapons description, where it said "colling down", now reads "cooling down".
- Fixed an issue where the Fighter Bays and Bomber Bays special system was taking too much space which made it impossible to fit even in Battleships.
- Fixed an issue where more than 999 structural damage would not fit and would only show 100 instead of 1000 in the Ship Design screen.
- Fixed a typo on the "Hurry Construction" tooltip in the colony screen to remove an extra white space there.
- Fixed a game-breaking bug when going to the game menu from inside the system view it would hang the game. If would also hang if a space culture perk was picked from inside the system view, by opening the space culture screen there.
- Fixed an issue where the race Unique Abilities icons were being rendered in the wrong place in 5:4 and 4:3 resolution formats.
- Fixed a typo on the "Sentient Asteroid" event, was "reckon", now "recon".
- Fixed a bug where the Theory of Everything space culture perk (that grants 2 free techs) was not updating the tech costs correctly for the techs in the same level as the granted techs.
- Fixed a bug where the Prestige unique ability was being unlocked by the first leader desire met in the game instead of the desire from a leader of the player, as it was supposed to be.
- Fixed a bug where negative reparations values were being presented when using the Armistice race unique ability. And the Armistice reparations were not being deducted from the treasury of the player that asked for the Armistice.
Regarding SpaceSector.com, we're currently not providing coverage to other space and sci-fi strategy games since we're currently developing our own game at the moment. In the meantime, we suggest that you look for other sites that have been doing, and are doing a great job covering space & sci-fi strategy games, and 4X games, like eXplorminate.net, SpaceGameJunkie.com and SpaceSimCentral.com for your news and reviews fix. You’ll be in good hands with these folks.
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