Terrestrial Domination is a new real-time space strategy game that has hit Kickstarter today. It’s developed by a single guy – Chris Johnson – and it caught my eye due to how simple it looks to play and to its somewhat novel feeling. And, I could also sense that there’s definitely some fun-factor working in there.
Basically, you choose a side – a race in a particular planet on a star system – and need to conquer your opponent’s home planet. That’s basically it. But, what I found interesting about it were the amount of things that you can do in the process. You can build space stations to defend your planet, colonize other planets, mine resources for money, build ships and do battle. But, what I found particularly interesting were the special features and the different strategies you can employ.
For instance, there are different ways in which you can attack planets and there are also these cool defense mechanisms, like force field barriers and rotating super lasers. Overall, the combat mechanics look simple but quite refreshing as well.
Chris is also planning to expand the features list with mini black holes that can be used as a weapon, and also a few more doomsday weapons like solar flare manipulation, catastrophic hurricanes and nuclear missiles.
The game is in early alpha and the dev expects to release it for Windows, Mac and Linux by the end of 2013. He says that he needs the kickstarter money to pay for the game engine and to set some time aside to work on more graphics, new planets, maps and multiplayer support. Other platforms are also a possibility.
Chris has an alpha demo in his website in case you want to try it. Have a look at his kickstarter page for more details and rewards info. You can pre-purchase a DRM-free digital copy of the game for $10.
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It reminds me a lot of AI War: Fleet Command. Only not as complex and indepth, I never got into that. This seems like something that might be really neat. Looking forward to it.
Another note that I wanted to add is that the galaxy looks a bit to bright for my taste, it’s to shiny and perhaps hard on the eyes after a while. Also I prefer the space to be dark and gritty.