Strike Suit Zero is a new space combat game by Born Ready Games for the PC. It seems to provide a fast-paced space-shooter experience mixed with good-looking graphics and good music. In the game you control a transforming craft know as Strike Suit, which is a fast fighter in its normal state but that can transform into a “powerful [and] highly maneuverable” vessel specialized for combat.
Key features include:
- Fast, frantic space combat
- Section by section destruction of capital ships
- Multiple endings
- Joystick compatible (gamepads, mouse and keyboard are also supported)
- Multi-screen support
- Music by Paul Ruskay (Homeworld)
The devs said that they were inspired by old space combat games like X-Wing, Wing Commander or Freespace. They also stated that these were the types of games that their team loved to play, and that’s why they decided to develop a space combat game. Now, will it show?
Strike Suit Zero succeeded on Kickstarter and is now available for the PC on GreenManGaming and Steam. It will also be available on GamersGate on Jan 24th. A DRM-free version of Strike Suit Zero will also be available through GOG on Jan 24th.
The devs announced via a recent Kickstarter update that they are planning to work on Mac and Linux versions, with preliminary work starting now.
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HUD is horrible , they stuck all the important numbers on the edges of the screen , it makes keeping track of ammo,shields and thrusters unnecessarily complicated, I see more inspiration from Homeworld in the game than Freespace, they really should have paid more attention to the games they said were inspiration.
I don’t see Homeworld in this, as that game was a 3rd person space RTS with a strong narrative. To my eyes this looks far more like Wing Commander, Freespace, Independence War or any of the other first person WWII-type dogfight space sims spliced with Transformers.
Not really my cup of tea.
I like the 2 press/media comments they put in their video, they are only focused on the graphics. That say much about the gameplay.
I can definitely see the home world influence, which is a good thing IMO. But the whole idea of transforming spaceships sounds kinda cheesy to me. I think I will reserve judgement until I see a review.
This game looks great. Are there some video reviews available?
I skimmed the video until I heard Colony Wars then I was hooked, but its kind of like how every 4x dev mentions Masters of Orion II as some sort of pass for their game.. this game has about 13 short missions and thats about it, im on mission 3/4 will it be worth the price at the end.. I’ll let you know.. I really do love Colony Wars! So I prey!
Just read a review. They commented more than once about the ‘tough, tough’ difficulty and ‘be prepared for playing the same mission repeatedly’.
I’m out. Sick of that nonsense for almost twenty years now.
When will game developers learn?