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Currently developing Interstellar Space: Genesis
A turn-based space 4X strategy game for the PC.

Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

Space Sector’s Bargain List: GamersGate End of Year Sales

By on December 27th, 2012 8:01 pm

Space Sector's Bargain List: GamersGate Holiday/End of Year Sales

After GOG and Steam, it’s now time for GamersGate and its Holiday sale. As usual, find sales for space-based, science fiction themed and great strategy games, now available on GamersGate.

Note that many of GamersGate’s games need the Steam client to install and run. In those cases, you’ll be given a Steam key at the end of your purchase.

Pay special attention to the “deals of the day”, where they discount games even further. The overall sales is called “End of Year Sales”, so I guess the promotions will run until December 31st 2012, but that’s just a guess :)

And, here we go!

Highly Recommended:

Other Space and Sci-Fi strategy deals:

Non-strategy space and sci-fi deals:

Great strategy (non-scifi-space):

These deals are included in the GamersGate Holiday/End of Year sale, that will supposedly end on December 31st 2012 (but that’s just a guess!).

Note that some promotions may end sooner. Happy gaming!

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Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

15 Comments


  1. Chris says:

    Space Empires 4 – Warning: Oldschool

    What do you mean by oldschool? :P

    • Happy Corner says:

      More like “What do you mean by ‘warning’? :P”

      Some of us gamers see “old school” as a badge of honor! ; )

      • Chris says:

        Space Empires 4 was always on my wishlist, although I forgot about it due to it being very unknown. But I heard it was a great game once you get past the graphics, although the interface looks really great and clean, I prefer that over fancy graphics.

        Any opinions?

      • Adam Solo says:

        Of course. It’s old school in the sense of honor. Why would it be in the “Highly Recommended” section if that was not the case? :)

    • Adam Solo says:

      Well, you know, old-fashioned but accepted by many as a good game on its day and still quite valuable today, at least for old-timers, or 4X veterans. It’s just a way to say that although it’s a good game it may not be appreciated by less-than-veteran players.

  2. Happy Corner says:

    I actually am a Space Empires fan, and IV is (IMO) the best of the series. The interface is fine if the “old school” label doesn’t scare you away. The game has its share of complexity and options (including ringworlds and dyson spheres!), but overall it doesn’t have the same level of polish as most 4X games. The AI is rather limp, for instance, and you’ll probably want to try some mods to balance things out and/or add some spice to the game. SE IV is easily worth its bargain price on Steam or Gamer’s Gate.

  3. Towerbooks3192 says:

    I wish I won’t hear something like Gamersgate got hacked or what since someone screwed up their sales. I mean they said they have $300 worth of bethesda game bundle going for $28 and Borderlands 2 for $11

    • Towerbooks3192 says:

      Oh one mor thing, Stardock bundle is a must-have for space fans since it has gal civ 1 and 2 and Sins rebellion and you could count Fallen Enchantress and that election game which the title slips my mind right now, as something of a bonus to the bundle

  4. Mark says:

    I never managed to get into SE IV, but I’m not really sure why. It’s deep and complex, with an enormous number of options, multiple strategies and complex diplomacy. It has acceptable, turn based strategic combat and a huge research tree. The GUI is cleaner and more accessible than SE V. You can design, customize and retrofit your own ships, stations, bases, weapon platforms and even ground troops to an enormous degree, more so than any other 4x game to date.

    Unfortunately it also forces the use of starlanes for all races, that’s a big minus but by itself wouldn’t be enough to put me off. The graphics are extremely basic, but I generally don’t care about graphics. The AI is not great, but you could say that about almost any 4x. I would agree with Happy Corner about the lack of polish, but its not *that* bad, the game is extremely stable and all the information is there.

    There’s a lot of micro required, so if you don’t like micro it wont be your cup of tea, but I generally do like micro. So basically, I’m not really sure why I didn’t like it. It seems to have almost everything a good 4x requires. Weird.

    • Adam Solo says:

      I completely understand what you mean. It has all those qualities that you mention: deep, complex, lots of options. So, why isn’t as enjoyable as other games of its time, like Master of Orion 2, Imperium Galactica II or Star Trek: BOTF?

      It’s the lack of polish thing. That, and the somewhat “soulless” feeling, the barren look and feel at times. At least, that was what stopped me from enjoying it even more. But, yes. If you didn’t care much about that lack of polish, SE4 was a great game, with its own and unique style. And that’s why I guess the majority of veteran 4X gamers think of it fondly. Therefore, the “Old-school” warning.

      • Ace of the Stars says:

        Ah Imperium Galactica… I can´t count the hours I spent playing that game. The second one came out and I also played it to exhaustion but the first title was really great. Fond memories…

  5. Mezmorki says:

    I picked up Armada 2526 Gold Edition – thanks for the news about this!

    I did some researching on what 4x games I missed over the years, and have gone on a binge of sorts trying out a bunch of them. Armada is the first one that hits the right balance (for me) between emphasis on large scale strategy and level of detail.

    It doesn’t have ship design, which is probably heretical by by most 4x gamer’s standards, but for me I don’t mind it. I generally don’t find the ship design process to be interesting, it’s just a detail that I feel distracts from the maco-strategic gameplay I’m after.

    The combat is probably the next weakest element – there isn’t really enough feedback on what is going on in a fight. But again – in most instances I’m happy to just hit “auto-resolve” and be done with.
    What I like most about the game is how it handles technology advancement (research multiple techs at a time + build up research capacity in the different fields), the exploration mechanics, establishing freighter/trade lanes, and the diplomacy has been a lot of fun too. It creates a pretty tense high-level experience as empires really get intermingled and mixed together nicely.

    While interface doesn’t have some of the nice summary screens seen in other games – it’s workable. But more importantly for me the overall aesthetic of the game (visual + music) draws me in. I really just like the way the view screen looks and works, well done.

    • Adam Solo says:

      Good summary.

      As you say, ship design would be nice to have but we can live without it, at least taking into account the amount of depth available. I agree about the combat, perhaps the worst aspect. The freighter/trade lanes are nice indeed, for which you need the Supernova expansion (part of the Gold edition). And that’s why I always recommend people to get the Gold. The Supernova expansion added a lot of value to the game.

      Yes, the interface is not among the best but clearly not among the worst either.

      Looks like you’re having fun, and that’s the most important part.

      • Mezmorki says:

        Yeup! I think it will tide me over until I can try out StarDrive.

        Also – have you played or looked into UltraCorps before? It is a browser based 4x-ish game that’s primarily multiplayer. In my opinion, it provides THE best strategic system for conquest planning + movement. The game really focuses on fleet deployment and logistics, with basically no emphasis on technology, exploration, or system development – but the depth that comes out of this simple system is unsurprassed in my view.

        If curious, you can read a rather in-depth overview the game on my blog:
        http://www.boardgamegeek.com/blogpost/10407/ultracorps-the-boardgame-that-isnt

        In anycase, it’s an older title so probably won’t merit a review here, but it’s pretty sweet (and definetly old-school).


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