Richard Orr is on Kickstarter for Colonia, a real-time space 4X game set in a single star system.
Contrary to the traditional space 4X pattern of offering a sand-box experience spanning over an entire galaxy, Colonia is about achieving supremacy over a single star system. So, the idea here seems to be to go after a full-scale experience, with realistic distances between space bodies. So, it would take years to travel between planets, although thankfully most ships are given faster-than-light capability :)
Gameplay consists of playing in a new star system everytime, containing a variable number of planets and moons for a total of around 50 or so space bodies. So, there doesn’t seem to be much to expand to, since many should not support life. However, the idea is to use terraforming to increase the maximum population on habitable planets.
There’s resource management, research, diplomacy, customizable ships, real-time combat, two human factions and an invading alien species.
Colonia is to be released for the PC with an estimated delivery on August 2013.
Richard’s proposal for Colonia:
- 4X real-time space strategy
- Full-scale: real distances between space bodies
- Single system: game is played in a single star system with up to 50-60 bodies, different everytime
- Combat focused: real-time battles with hundreds of ships of 6 different classes
- Others: terraforming, 3 factions, customizable ships, PC, no multiplayer
And, that’s it. Colonia in a nutshell. Seems simple isn’t it? Well, many times less can be more.
And now, enjoy Richard’s first update video, quite nice by the way, which gives you an overall picture of the game.
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Looks very good, but he lost me with the tiny fonts on the list.
GAME DEVELOPERS – MAKE YOUR GAME FONTS READABLE, OK????????????????????????
This is actually a great idea as long as it still contains a lot of detail and complexity. I always wanted a game that focused on less planets but with a more detailed planetary view and gameplay model.
What he said. I’d be interested in games that have smaller maps but much more detail.
agree x3
Only one solar system puts pressure on the game to be immersive (and cozy ^^) and most importantly have better than adequate depth. At least it seems to have a sleek interface already so I hope we get to see more spread sheeting :P
Millenium 2.2 anyone?
That was really great, back in the good old days… this could be just as good, we dont need gazillion of starsystems to have fun :)
Honestly, several 4x advertises itself with thousands of solar systems, epic size galaxies.. but for me, thats not fun, since I have to realy on AI and automations. More is not necessary better :)
Just spend an hour and a half watching a let’s play of Millenium after reading the article. Brought back fond childhood memories of playing the game, its sequel, Deuteros, Reunion and Alien Legacy. I really like this kind of space games, although I don’t think they can be exactly classified as 4x due to the heavy scripting and based on plot.
Woww.. I knew about the Millenium->Deuteros “series”, didn’t know there are more in that style.
Reunion sounds familiar, but cant recall it exactly. Time to google :)
Are there any similar games from the last couple years?
Hmm… I just knew and played Millenium->Deuteros as a “series”. Reunion rings the bell, but afaik it’s from a completely different group.
Do we have similar games from the last couple years?
There was a similar game in the 90th.. But I dont remember the name..
It was like the comunist never died.. And you fight Soviet Vs US in the solar System in year 2100..
I think you’re talking about Starlancer, the prequel of Freelancer. That was a space sim though.
I think you are talking about Redshift, which I believe got cancelled.
Looks pretty good, but I’m not seeing a huge amount of depth.
If its just another RTS I thing I’m going to pass, I have done those to death and I suck at them anyway.
My question everytime I see the word RTS in the game genre:
Is it Pausable?
Yeah absolutely, I think there’s a definite limit to the amount of depth and strategic options you can have in a non-pausable RTS and it isn’t very high.
I mean its impossible to deeply ponder the finer points of your empire’s overall strategy while the computer is frantically throwing waves and waves of units at you as fast as its little CPU can crank them out, which is usually pretty damn fast. I hate being beaten by the computer just because it can click faster than I can.
If this is just another RTS like the vast overdose of others out there then it will hold little interest for me.
Sounds like a really good idea. I hate how much of a total non-event managing to colonize a new world is in most space 4X games is.
Sorry this didn’t get funded. Does anyone know any source for any further news on it? I hope it can still get made, looks fascinating.