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Currently developing Interstellar Space: Genesis
A turn-based space 4X strategy game for the PC.

Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

Sins of a Solar Empire: Rebellion Officially Out for the PC

By on June 12th, 2012 3:54 pm

Sins of a Solar Empire: Rebellion

Sins of a Solar Empire: Rebellion, the new real-time space 4X game by Stardock and Ironclad Games, was officially released today for the PC. Rebellion is Sins’ third expansion, after Entrancement and Diplomacy. SoaSE:R is now available for digital download with a launching price of $39.95/29.99€/£24.99.

A Collector’s Edition is also planned by Stardock. The details of this boxed version can be found here. Stardock remarks that if you already pre-purchased the game you can get the collector’s for a reduced upgrade price later on.

SoaSE:R is a standalone expansion, which means that you don’t need to own any previous Sins bundle (Trinity, Diplomacy or other version) to play this new expansion. Stardock also announced that all the previous Sins features are included in this new expansion.

People who already owned Trinity (or any other previous Sins version) benefited from a $10 discount during the pre-purchase period. And, to my knowledge, that seems to be still up (Stardock doesn’t mention how long). I think they should offer this price reduction to owners of previous Sins versions without a limited period. After all the price difference from Trinity to Rebellion is quite steep, and loyal gamers should have the right to have their time to decide.

In short (the details will come in my review in a few days) Sins Rebellion brings:

  • Three new “splinter” factions from the main and traditional TEC, Advent and Vasari races, called Rebels.
  • A new very big and powerful ship called Titan. One for each faction. Therefore 6 in total.
  • Three new capital ships, one for each race (the factions of the same race share the same new capital ship).
  • Six new corvette ships (new ship class). One for each faction.
  • Around half a dozen new techs for each faction.
  • Improved graphics (e.g. shadows)
  • New victory conditions: research, occupation, flagship and capital victory

There’s still no campaign mode in Sins.

Where to buy

A boxed version (Collector’s Edition) of the game was announced, but there is no date for that yet.

You can buy digital from these sources:

Note: You need to install Steam wherever you buy the game. I’m very positive that even the boxed version will require that.

If you’re new to Sins you can always have a look at our SoaSE Trinity review. Rebellion is the expansion over that bundle, so, you’ll have a pretty good idea of what you’ll get with this new expansion by checking that review and the new features listed above. And now the launch trailer.

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Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

13 Comments


  1. dayrinni says:

    I bought this and played it for awhile.

    • Adam Solo says:

      You mean you pre-purchased and played during the beta? If so, did you like it? Have you played any previous Sins version by the way?

      • dayrinni says:

        I bought it this morning when it was unlocked on steam.

        I played the very first version of Sins. There seems to be a lot of changes from the initial version and this one and will need to play some more.

        I did find a cool Star Wars total conversion mod but it doesn’t work for Rebellion yet. The makers said that they will be updating the mod in the future.

      • Adam Solo says:

        Haa, you played only the original Sins version (not with the 2 micro-expansions Entrenchment and Diplomacy). In that case there are substantial differences yes. For instance you can now build defensive star bases, mine fields (Entrenchment) and you have now more diplomatic options (Diplomacy). And the rest that Rebellion brings.

        Tell me, were you able to redeem your $10? After all you own a previous Sins version.

        Yes, mods. There should be plenty of good mods for previous versions of Sins. Guess new ones will be created or updated as you say.

      • dayrinni says:

        I wasn’t able to redeem the $10, I didn’t really know about it and I have no idea where my CDs are for the initial version of Sins.

        I am really looking forward to the Star Wars mod, this will make me very happy when they convert it to Rebellion, which I hope will be fairly soon!

  2. Josh B says:

    I’m hesitant to purchase Rebellion. It seems like a $40 ($30 if I really can get that discount?) minor content addon. Few more ships and tweaks? Is that really all I’d get for my $30?

    Every time I play Sins, I feel like it devolves into a protracted rush phase, followed by mostly just unit spam to get your units sitting next to their units and shooting at eachother. The solar systems have always felt silly, and the game often winds up feeling so boring.

    Does Rebellion fix any of THAT?

    • dayrinni says:

      I have no clue, maybe someone more experience with Sins can be of more help to you than I :)

    • shal says:

      agree. sins never was a real strategy game and after you have seen all the ships, it gets boring.

    • Kyle "Lordxorn" Rees says:

      You have really said everything I think about the game, I also thought the full price was too much. Although I am a sucker for space strategy games,which is why I got the pre-order discount.

      I will give credit to a well polished game, and excellent UI. While I slammed Rebellion when it was first announce, Adam is right in that the expansions added more strategic options.

      In the end the ship combat is exactly as Josh describes, and if you read the forums there are issues with some units being useless and others being op. I have not checked recently to see if those issues have been patched.

    • Josh B says:

      Well, I’m glad I’m not the only one who feels this way about Sins. ;)

      I’m increasingly dissatisfied with much of the modern crop of space games. They’re aren’t bad, and they ARE enjoyable — I just get bored with them so fast because they’re not that interesting. Not like Space Empires, a series which I played for hundreds of hours, and still recaptures some of my free time today.

      I’ve even started to consider working on a game of my own. While I’m a software engineer, my field has never been graphics/games, but I’m almost motivated enough to dive in and figure it out just so I can start building something.

      • dayrinni says:

        This is exactly why I wanted to make my own game. Sins was especially a huge motivator because when I played it in 2009 I said to myself: “This is it? This is IT?”. So I start designing something that is very complex and a big scope.

        May you be successful at whatever you decide to do.

      • Wodzu says:

        I feel simmilar.

        I even managed to make my own Master Of Orion 2 clone ;-)

  3. Timmaigh! says:

    Personally, i love Rebellion to bits… i believe to Sins, its the same, what Zero Hour was to Command and Conquer Generals. Much cooler and interesting, i love the changes they did to those new subfactions, especially Vasari Loyalists. Obviously i did not play every RTS game there is, but their “mobility” theme is the single biggest change to gameplay of any RTS faction ive ever seen. Because of nature of the Sins as grand scale game it actually changes the game on strategic level, not just tactical (as otherwise brilliant additions in Zero Hour did…).

    IMHO, totally worth the money. I actually bought one more copy yesterday for my buddy to his birthday, so i have someone to play with…


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