Iceberg Interactive is at it again, folks. They have recently announced the signing of the space shooter, SoL: Exodus which is developed by Seamless Entertainment. SOL has recently appeared on Steam for $9.99. Iceberg will be distributing the game to other digital portals worldwide. They will also release a boxed version (Collector’s Edition) that will appear on June 22nd 2012 in UK, Ireland, Scandinavia, Benelux and other locations worldwide. Of course, the game will also appear on Iceberg’s webshop.
The Studio Director from Seamless Entertainment had this to say about the Iceberg Interactive partnership:
“We are thrilled to partner with Iceberg in bringing SOL to wider international audiences. SOL has definitely been a labor of love for us, and we can’t wait to hear from fans and players from around the world. As a small indie developer working in the town where Wing Commander was born, it’s been an enormous honor to build our homage to the classic space games we loved when we were young, and we hope that passion comes through in the quality of our work.” ~Seamless Entertainment
This continues Iceberg Interactive’s spree of grabbing many games that have a setting in space and sci-fi. They seem to be spear heading a very strong campaign in the market place and this is only a positive note for the lovers of this genre. The more that larger companies help and fund the indie developers, the better games we will have and the more fun to be had! And the fact that they signed a space shooter says a lot of Iceberg’s desires to get into the genre and expand their scope.
The Collector’s Edition will have the following goodies: a new game mode, art book, sound track, a detailed manual and a free Steam key for the base game.
You can find Seamless Entertainment official site here, and their Steam page here, which contains a demo and trailer.
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The collector’s edition was released end of april in Germany and i bought it. To make it short: 20 Euro for 4h play time, the game is full of action, there are almost no idle times. The action is to dense to pay attention to the thin story. Collector’s Edition means it is a DVD in an amaray case with a cardboard sleeve, there’s a thin manual (~20 pages) and a thin “art book” of the same dvd booklet quality. The german translation was mediocre at best. The in game voice texts remained English, the texts got brute-force translated . The story is not finished and ends with a “to be continued..” (sorry for that spoiler).
For me it’s more like a shareware game (first episode free/cheaper) sold as a collector’s edition.
My verdict: Brainless action, too much money for too little game. Graphics are good.
Sorry, forgot the last sentence:
Wing Commander Saga is much better ;)
I should add that Wing Commander Saga, while being better and free, was also developed over the course of a decade on the side as a love for a specific franchise. Not as their primary job.
Sol: Exodus, far as I know, was developed under money-related constraints by people who also love the genre but are basically making peanuts to put out something in the hopes there’ll be enough interest to make money on to continue producing games in a genre most big name publishers and developers won’t take risks on anymore.
WC Saga is great fun, but again, they didn’t have to worry about finishing under time and money constraints either. They also had a free engine to develop on, whereas the Sol: Exodus developers likely had to pay frees to Epic Games to use their Unreal engine in an official capacity.
For what it is, Sol: Exodus is enjoyable, and I wish the developers success in making the money on it and other games they hopefully end up putting out there so that they *can* make the game they really would like to make with a larger fund to back it up.
4h play it’s indeed too few. What about that “exclusive new game mode”? What does that offer?
The only other mode is “Überlebensmodus” aka Gauntletmodus. Fight wave after wave of enemy fighters. Haven’t tried that.