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Currently developing Interstellar Space: Genesis
A turn-based space 4X strategy game for the PC.

Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

Pandora: First Contact Screens [New]

By on April 25th, 2012 9:18 am
Screenshots added on Apr 25, 2012

More info on Pandora: First Contact at the Matrix Games website.

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Interstellar Space: Genesis | Turn-based space 4X strategy game for the PC

10 Comments


  1. Adam Solo says:

    It’s just me or Pandora looks a bit like Civ4 meets Civ5? In terms of terrain look & feel that is ;)

    • TimmY says:

      Yup. It’s not just you :D

      Looks ok but the UI, windows, menus are kinda dark.

      • Adam Solo says:

        I thought the same. Too dark and gloomy at the moment. Well, they have 6-8 more months more to polish stuff. But it looks ok. The Civ comparison is unavoidable though. Not that’s a bad thing either.

  2. LS35A says:

    Why call it Pandora? Why punish people by making them think of the worst big budget science fiction movie ever made? Will it have blue Indians? I mean, Aliens?

    • Adam Solo says:

      If you like mythology it would mean one thing, if you like jewelry another, but in the sci-fi world it’s unavoidable, at current times we always think in Avatar when we read Pandora, that or Peter F. Hamilton’s Pandora’s Star.

      It works in a sense since “Pandora” and “First Contact” tell you a lot about the game. “First contact”, so there’s a good chance to be sci-fi. Add Pandora and voilá. It’s a marketing thing.

      About Avatar being bad well … I would like to say a lot but as this isn’t an Avatar thread I don’t wand to bother you with stuff. I’ll just summarize with this. I like to watch Pandora. It’s a beautiful film in so many ways and I’m grateful for James Cameron for having created it. However I don’t like the fact that the story is very unoriginal with a huge parallelism with Dune (plot-wise) and with many things taken from many movies like the Matrix (mechs are too similar) and other movies pocahontas’ style. But paradoxically these big budget sci-fi movies are not for us but for the masses that happily accept that because they don’t know much about sci-fi.

  3. ZigZag says:

    This looks exactly like Conquest with added mechanics. Was Proxy picked up by Matrix Games? http://www.conquest-game.com/

  4. ZigZag says:

    To clarify, the engine looks like Conquest’s engine. The game is obviously very different, although some features (e.g. operations) are retained. I thought Conquest had one of the better interfaces for selecting units/giving orders in a land-based, tile-based game, so this isn’t a bad thing.

    • Adam Solo says:

      So, Conquest or Conquest: Divide and Conquer from Oct 2010 is from Proxy and now will suffer some kind of evolution to be Pandora as it seems. Didn’t know about Conquest but you seem to know a lot about it. Tell us more!

      And, if you like some aspects of Conquest it’s definitively a good sign for Pandora ;)

    • ZigZag says:

      Conquest is a turn-based tactics game with a minimalist ruleset that was designed for quick, competitive play (in contrast with Pandora, which has many more gameplay mechanics). The combat algorithm is completely deterministic. Some of the forum posts give the impression that the game wasn’t as commercially successful as the developers wanted it to be.

      To be perfectly honest, I don’t particularly enjoy Conquest, since I don’t enjoy turn-based tactics games in general. However, I think it’s well-made for what it is. In particular, I like the interface. Although tile-based games usually handle unit selection through a selection list of icons, Conquest allows you to select individual unit models on the map. Movement is handled by right clicking or click and drag. In this sense, unit selection in Conquest is similar to unit selection in real time strategy games. The system works very well, and I wish more games, e.g. Elemental, would use it.


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