Screenshots added on Feb 21, 2012
(credits for these shots go to GameSpy)
Screenshots added on Jan 26, 2012
(credits for these shots go to GameSpy)
Screenshots added on Dec 28, 2011
(thanks to sporemaster for bringing these up on the SoaSE forums!)
For more information check: Sins of a Solar Empire: Rebellion Announced
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The green ship looks epic !
It really does. Very cool stuff.
I personally don’t think they can get anything else out of that engine. I will pass this one up.
This is the dumbest thing I read today.
Now that was not very polite Christopher. Especially for you first post here. Let’s keep it civil shall we?
As a developer myself I find his comment uninformed and unfairly harsh to Ironclad, so he got the same in return :).
Kyle: Why don’t you think they can get anything else out of that ‘engine’? Can you substantiate this opinion with anything?
Hardware needed to run the game, someone knows?
Steam lists Sins Trinity’s minimum reqs as P4 1.8GHz, 512MB ram, and 128MB video (DX 9.0c)… recommended as Any Dual Core, 1GB ram, 256MB video. Modest, all in all.
Rebellion shouldn’t bring the bottom line reqs much. The official announcement lists upgrades to lighting and particle effects, which is the only thing that should alter the average load on the engine. The other things they’re adding (hulls classes, loyalist/rebel factions, etc) are mostly just arts assets and DB entries.
Many thanks for the info.
The diplomacy in the game is very shallow, it becomes the same grind of having to spam ships and send them on the attack. I just don’t see the value in adding another race, a little extra features, etc.
I thought SINS was a nice addition to space strategy, but it ends up being a massive spam fest with no real ship tactics, which is something the engine is not really up to the task.
Now I understand your a developer, but maybe you should learn to respect the opinions of those that you do not necessarily agree with.
This has been the ongoing criticisms of the series which I do not think I have to revisit in this reply. The game is three years, and I think Ironclad is a great group, but in my opinion they need to put the series to bed and look to the future.
Some of us gamers want more depth, and not shallow graphical features with more ships and tech trees that reflect the depth.
So you’re complaining about design features? Okay.
What does this have to do with the engine? Don’t disrespect the codebase and then complain about poor design choices.
His initial comment was certainly short on detail, but it was not an attack. There’s a large difference between what he said (essentially “I don’t think they can upgrade it meaningfully”), and what you seem to think he said (something to the effect of “their product/codebase is junk”).
There comes a point with anything that is built that the designer has to stop fiddling with it, be it code or cars or cabinets. To keep adding after diminishing returns is just bad form… “stapling on” new things without considering the overall presentation. This is exactly why we get annual iterations of vehicles, occasional changes in computer hardware interface standards, etc. Eventually, it becomes too much work to alter the original to do new things; you have to start over to use the new stuff.
Everyone is entitled to have their opinion, you included. However, if you keep reading too far into things and overreacting, you’re just gonna dig yourself a deeper hole. Adam has given you one polite “Check Your Head” already… In the spirit of civil discussion, I’ll provide a couple more:
1) We have no way to verify that you’re really a dev, which makes it look like the Appeal To Authority fallacy.
2) Not everything has to fit into the false dichotomy of “must be either praise or condemnation”. Having a critical opinion does not equal a definitive and final value judgment.
I like the way you guys handled that situation. You were respectful, allowed outs ot save face, but clear on the nature of the offense and the unwillingness to tolerate it. You see, this is how people get along.
Screen 1 (Feb 21): The Titan’s building structure is quite amazing. Look at the size of that thing against a starbase nearby.
From Facebook: Rebellion beta in early March http://www.facebook.com/sinsofasolarempire?sk=wall
Thanks for posting. An April release maybe. Civ 5 Gods & Kings in April/May perhaps (announced late spring by 2K). Legends of Pegasus 29th May. Plenty of good and promising gaming in the coming months people. And much more to come.
Is it true that Sins of a Solar Empire isn’t as fun in single player as it is in multiplayer? I’ve watched and read a few reviews and the verdict appears to be that the game loses its luster in single player relatively quickly. Primarily, this seems to be due to predictable AI behaviors. I don’t like to play these types of games in multiplayer, so I’m interested to hear whether I should bother looking into Rebellion when it releases. I realize of course that Rebellion is changing some things and may make the game more enjoyable in this area as well.
Thanks to any who decides to provide me with further insight. I’m interested to hear if this is primarily a game for people who like multiplayer.
I would say that there’s some truth to that. Sins’ weakest link may be single-player replayability yes. The game doesn’t offer campaigns or a sand-box mode, only scenarios. However some of these scenarios are quite big and can provide many hours of great gameplay. The overall good quality of the game helps mitigate this point though. My experience playing Sins was single-player only. I enjoyed playing a lot during a certain period but eventually moved on to other things (but mainly due to personal reasons, work, lack of time, etc). What I mean is that if I had more time in my hands I would probably still play Sins by this day. But Rebellion is quite expensive yes (for an expansion), so, I share your concern.
Thanks, Adam. I know you gave Sins a pretty high score and respect your opinion on it’s entertainment value in regards to single player. It sounds like it wouldn’t offer the type of deep, longer lasting experience I prefer. While it would likely be fun for a short while, I’d rather invest in something I can enjoy for a longer time period. There are a few games in other genres I’m looking forward to as well, so I can probably get by without Sins from the sounds of it.
Honestly, even if you only play Sins for 40 hours, it’s still well worth the price. (Especially since the expandalone is priced less than what would be expected for a new game.) Sins is by far the cleanest implementation of the RTS/4x model. Additionally, if you enjoy playing with your games, the data files are very accessible.
I agree with zigzag. I would buy Sins Trinity even if only for 40 hours or so of play because the experience is so good, and so intense that it’s really worth it. I mean, there’s people that give $50 to watch a sports event or any other entertainment event, so… Then you have the different factions, that although mostly skins of each other do manage to offer a diverse experience due to the visual quality and the personality of the capital ships. Sins is a good example of quality over quantity and proof that high replayability is not always required (although always a plus).
I’ve only played the game in single player and I had a real fun time. I used the editor to make a custom map and was pretty fun. I am looking forward to this expansion quite a bit actually. I haven’t played since 2009 so I am pretty certain I can get many long hours of game play out.
The most recent screen shots look really cool. I am excited!