Archive for November, 2009
What makes a good 4x space game economy model?By Adam Solo on November 29th, 2009 at 9:03 pmSome may say that the key is in the complexity, others will defend that simpler is better others may even argue that realism is in important factor. So what is the right balance? What makes a good 4x space game economic model? And ultimately is that such a big deal? Category: Game Design, Ideas & Concepts 3 comments |
Interview with Brad Ottoson | Aphelion: Phoenix Rising main DeveloperBy Adam Solo on November 16th, 2009 at 11:28 pmI decided to invite Brad for an interview which he kindly accepted. Here is the interview we did. I hope you enjoy it as much as I have. Category: Interviews |