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Interstellar Space: Genesis – Update 1.2 and Natural Law Expansion Released!By Adam Solo on November 18th, 2020 at 7:21 pm |
Dear friends of SpaceSector, today was a very special day for Praxis Games and the SpaceSector.com community. We released version 1.2 for Interstellar Space: Genesis. And... we also released Natural Law, our first expansion for ISG! See the full description on the Natural Law Steam store page, and here for the big changelog of version 1.2. Here's the Natural Law trailer: I've been… Read the rest Category: News & Announcements 0 comments |
Recent Stories
Interstellar Space: Genesis 1.0 Released!By Adam Solo on July 25th, 2019 at 6:29 pmHello dear SpaceSector fans! This is the day! We finally arrived! I've just hit the button to release Interstellar Space: Genesis 1.0. Category: News & Announcements |
Interstellar Space: Genesis – Alpha Released!By Adam Solo on November 29th, 2018 at 6:53 pmWe're finally in Alpha! Interstellar Space: Genesis is now (virtually) feature complete. This version contains all the gameplay systems and the game is now fully playable with 4 races at the moment. We plan to have at least 6 races at release. |
Interstellar Space: Genesis – News DigestBy Adam Solo on July 16th, 2018 at 9:30 amThis is a compilation of the latest news on Interstellar Space: Genesis, the turn-based space 4X strategy game currently being developed by SpaceSector.com and Praxis Games. |
Interstellar Space: Genesis – Dev Diary #9: Progress Update on Pre-Alpha 11By Adam Solo on April 18th, 2018 at 4:41 pmHello everyone! This new dev diary will talk about the progress made since Pre-Alpha 10 and what is ahead for the short-term in our road to Pre-Alpha 11. In short: lots of stuff! :) |
Interstellar Space: Genesis – Pre-Alpha 10 Released!By Adam Solo on March 3rd, 2018 at 8:40 amWe're proud to announce that Interstellar Space: Genesis Pre-Alpha 10 is released! Here’s the trailer. |
Interstellar Space: Genesis – Dev Diary #8: Pre-Alpha 10 Features PreviewBy Adam Solo on January 23rd, 2018 at 12:31 pmHey everyone! We’re happy to report that Pre-Alpha 10 is almost finished, with only further internal testing to be done before we make it available for everyone who pre-ordered. |
Interstellar Space: Genesis – Dev Diary #7: Progress Update on Pre-Alpha 10By Adam Solo on December 19th, 2017 at 1:34 pmHello everyone, this is an update on what we're working on in our road towards the next release, which will be Pre-Alpha 10. |
Interstellar Space: Genesis – Dev Diary #6: Ground Combat and BombardmentBy Adam Solo on November 20th, 2017 at 10:25 amHey everyone, it's a been a while since we post a dev diary. Today we'll be discussing Ground combat and Bombardment. |
Interstellar Space: Genesis – Pre-Alpha Preview at eXplorminateBy Adam Solo on November 6th, 2017 at 12:25 pmOliver "Mezmorki" Kiley from eXplorminate has just published a great preview of Interstellar Space: Genesis. Go check it out! :) |
Interstellar Space: Genesis Pre-orders with Instant Access Start!By Adam Solo on July 12th, 2017 at 3:14 pmToday, we're thrilled to announce that pre-orders with instant access for Interstellar Space: Genesis are now open! |
Interstellar Space: Genesis (Formerly Project Space Sector) Pre-Orders SoonBy Adam Solo on July 1st, 2017 at 10:10 amToday we're happy to announce the new and definite name for the Project Space Sector working title. The new name is Interstellar Space: Genesis. Pre-orders to launch very soon. |
Project Space Sector Dev Diary #5: LeadersBy Adam Solo on May 1st, 2017 at 4:41 pmHi everyone! In this new dev diary, we propose to discuss Leaders in Project Space Sector. |
Project Space Sector: State of the Game and Call for VIPsBy Adam Solo on March 28th, 2017 at 10:23 amHi everyone. This week we present the current status for Project Space Sector. We're also opening a call for VIPs, and there are some new screenies! |
Project Space Sector Dev Diary #4: Space CombatBy MalRey on February 28th, 2017 at 5:38 amHi everyone, this week we propose to discuss our solution for the space combat! The space combat design is heavily inspired by the space combat system of Master of Orion 2 with... |
Project Space Sector Dev Diary #3: ResearchBy Adam Solo on January 30th, 2017 at 10:25 amHi everyone! After a short break during the holidays we’re back on to releasing more dev diaries for Project Space Sector! This time we propose to discuss Research. |
Project Space Sector Dev Diary #2: Ship DesignBy MalRey on November 28th, 2016 at 10:27 amHi everyone! This week we propose to discuss our Ship Design solution for Project Space Sector! :) |
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